Alert

An alert sent from the InStore server.

Alert (Message)

An alert message sent from the server. This is used for success, error, and warning messages. This is critical for notifying a user the status of their purchase if using a developer product purchase.

Parameters

Field
Type
Description

Message

string

the message from the server to the client

Example Script

local RS = game.ReplicatedStorage:WaitForChild('InStore');
local RE = RS.Event; --> The InStore RemoteEvent

function Alert(Message)
  print(Message); --> The message from the server
  -- You should make this a popup Gui
end

RE.OnClientEvent:Connect(function(Event, ...)
  if Event == 'Alert' then
    Alert(...); --> Pass the event to the alert function
  end
end)

Last updated