RemoteEvent

The InStore server will sent events to a RemoteEvent.

game.ReplicatedStorage.InStore.Event

Example Script

local RS = game.ReplicatedStorage:WaitForChild('InStore');
local RE = RS.Event; --> The InStore RemoteEvent

RE.OnClientEvent:Connect(function(Event, ...)
  print('Event') --> The event triggered by the server
end)

A number of events are sent from the server to the client via this remote, found below.

AlertLaunchProduct

Last updated

Was this helpful?