RemoteEvent
The InStore server will sent events to a RemoteEvent.
game.ReplicatedStorage.InStore.Event
Example Script
local RS = game.ReplicatedStorage:WaitForChild('InStore');
local RE = RS.Event; --> The InStore RemoteEvent
RE.OnClientEvent:Connect(function(Event, ...)
print('Event') --> The event triggered by the server
end)
A number of events are sent from the server to the client via this remote, found below.
AlertLaunchProductLast updated
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